Much like DM Quirky Joe I have had the pleasure of running through some of these scenarios by the man himself fighterguystudios.
His Brains & Brawns style game is a great easy stripped down experience. If you are looking for something to run that is rules light, easy to arbitrate, and easy to just pick up and go, this is a great and surprisingly versatile rules set.
As far the individual modules are concerned. The one that sticks in my ribs was definitely "Tonk is Missing". I remember playing things like OG in my teens (a simplified caveman rpg) and this scratched the same itch. Running from angry heard of triceratops, playing cat and mouse with hungry dinosaurs, all while searching through a jungle for our lost chief was good fun. I still vividly remember while fighting to free our chief, my buddy Spartan kicking an enemy caveman out of the cave into the waiting jaws of a stalking T-Rex good fun.
Would definitely recommend checking these out you have very little to lose and only an afternoon of enjoyment to gain.
So, I want to offer a plug for fighterguystudios and this module.
Firstly, fighterguystudios and I have played RPGs together since pre-COVID. B&B wasn't a thing until it was, and we've run through a number of B&B adventures / modules since its inception. Definitely a super-easy system to get people participating in a short-lived imaginary scenario. I've run homebrew and improvised adventures for teens and tweens at a library program and it's a system that asks very little of the players, which is good. It can be as simple or as complex as a person wants it to be.
Now, regarding this specific adventure module, I missed out on Tonk is Missing, but was able to participate in A Matter of Time, and I liked the premise. The others players and myself sorted out our characters, their boons and banes, and went to work trying to determine what was going on in the scenario. As things go, we found ourselves sidetracked and eventually came back to where we'd started only to end up in the endgame... a terrifyingly frightening endgame. Like Call of Cthulhu, some things are best avoided, and that definitely applies here.
So, if you're looking for something new, something that won't place a lot of demands upon a Tale Teller or a Player, I'd encourage you to spend the coin and check it out. If you like it or like it with modifications, that's great. It's one way to sort out if you enjoy something or you don't.
Thanks for supporting content creators. Please be sure to leave a comment if you do try this out or have experience with fighterguystudios other content.
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Much like DM Quirky Joe I have had the pleasure of running through some of these scenarios by the man himself fighterguystudios.
His Brains & Brawns style game is a great easy stripped down experience. If you are looking for something to run that is rules light, easy to arbitrate, and easy to just pick up and go, this is a great and surprisingly versatile rules set.
As far the individual modules are concerned. The one that sticks in my ribs was definitely "Tonk is Missing". I remember playing things like OG in my teens (a simplified caveman rpg) and this scratched the same itch. Running from angry heard of triceratops, playing cat and mouse with hungry dinosaurs, all while searching through a jungle for our lost chief was good fun. I still vividly remember while fighting to free our chief, my buddy Spartan kicking an enemy caveman out of the cave into the waiting jaws of a stalking T-Rex good fun.
Would definitely recommend checking these out you have very little to lose and only an afternoon of enjoyment to gain.
So, I want to offer a plug for fighterguystudios and this module.
Firstly, fighterguystudios and I have played RPGs together since pre-COVID. B&B wasn't a thing until it was, and we've run through a number of B&B adventures / modules since its inception. Definitely a super-easy system to get people participating in a short-lived imaginary scenario. I've run homebrew and improvised adventures for teens and tweens at a library program and it's a system that asks very little of the players, which is good. It can be as simple or as complex as a person wants it to be.
Now, regarding this specific adventure module, I missed out on Tonk is Missing, but was able to participate in A Matter of Time, and I liked the premise. The others players and myself sorted out our characters, their boons and banes, and went to work trying to determine what was going on in the scenario. As things go, we found ourselves sidetracked and eventually came back to where we'd started only to end up in the endgame... a terrifyingly frightening endgame. Like Call of Cthulhu, some things are best avoided, and that definitely applies here.
So, if you're looking for something new, something that won't place a lot of demands upon a Tale Teller or a Player, I'd encourage you to spend the coin and check it out. If you like it or like it with modifications, that's great. It's one way to sort out if you enjoy something or you don't.
Thanks for supporting content creators. Please be sure to leave a comment if you do try this out or have experience with fighterguystudios other content.